Bungie’s newest recreation is right here within the type of Marathon, however was the selection of creating it a reside service extraction shooter a assist or a hindrance?

Marathon is the most recent shooter from Bungie – however is it any good? (Picture: Bungie)
The second you load up Marathon, you’re immersed right into a soundbath of color, distorted audio and technological lexicon that’s zany sufficient to provide Cyberpunk a run for its cash. Bungie desires you to know that this recreation is miles away from something it’s carried out prior to now – for each higher and worse.
I gained’t mince phrases, launching a brand new extraction shooter in 2026 is a daring feat. With a strain to drag in as many gamers as potential and get them locked in for an extended tail of monetisable post-launch content material, there’s at all times a fear about whether or not this form of recreation continues to be going to be right here a yr down the street. Many have already fallen foul of their company overlord’s ambitions.
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Whereas I’m not a fortune teller, I can say that from what I’ve performed in its first week on-line, Marathon has sturdy foundations. Bungie’s lengthy legacy of making tactile sci-fi shooters shines by with an artwork type that I’m determined to admire within the type of a hardback espresso desk e book at some point. However that high quality equally highlights simply how a lot of this recreation appeals to a distinct segment viewers, and it’s a bucket I sadly don’t suppose many will fall into.
The idea of Marathon is instantly attractive. You play as one in every of a number of ‘Shells’ together with your consciousness uploaded into them. Every run, you drop into one in every of 4 maps at launch, every laden with loot to find, enemy mobs to kill, and different gamers competing for a similar factor.
There’s an enormous ingredient of danger concerned with every run as any loot you’re taking into these arenas solely comes again out of them when you do. And in contrast to rival extraction shooters like ARC Raiders, Marathon is way extra oppressive in its design.
That is made clearly early on because the tutorial warns the participant to be cautious of enemy gamers they encounter. Mix that with environments that really feel overly out to get you with bugs crawling down the partitions and adversarial climate pounding in your visor, the planet of Tau Ceti IV is a spot that at all times has you wanting over your shoulder.
Marathon provides you a number of bits of primary package to begin with, however earlier than lengthy you’re selecting up new weapons that actually converse to Bungie’s historical past. Most of them really feel like love letters to the arsenal of Halo, with virtually like-for-like replicas of the Battle Rifle, Magnum and Sniper Rifle.
Touchdown photographs on enemies and breaking shields feels crunchy and tactile, making gunfights one thing you’re wanting to get into reasonably than draw back from. Fight is the meat and potatoes of Marathon, which makes it all of the extra painful when coming into these dangerous encounters ends in shedding all of your progress of the final twenty minutes – particularly given the time to kill is fairly low in its present state.
Marathon does alleviate among the ache of shedding all of your gear by offering a ‘Rook’ Shell. It is a extra primary character package that’s meant purely for scavenging, however an effective way to drop again into the motion with out slipping additional right into a loot gap.

Marathon’s gunplay is one in every of its highlights. (Picture: Bungie)
There are additionally Sponsored Kits supplied by the sport’s a number of factions, that are handed out incessantly through the early hours of the sport. That is one other high quality of life characteristic I got here to understand in Marathon, together with issues like loot auto sorting and promoting itself after every run.
Bungie seems to be making the extraction style as accessible as potential, even when its fight is barely on the difficult finish of the problem scale.
Nevertheless, whereas Marathon is completely dripping in type, that may generally come on the expense of performance. As attractive as its design is to flick by in its menus, they are often fairly infinite. While you’re not skulking across the floor of Tau Ceti IV, you’re sorting loot, chatting with factions and taking up new contracts from a menu reasonably.
Personally, I really feel Bungie actually missed a trick right here. The Tower in Future serves as a spot for gamers to have downtime in between the extra intense gameplay, and interacting with distributors and different NPCs actually helps to contextualize what you’re doing and the story behind it.
I’m enthralled by Marathon’s setting, its design, and its id – however a lot of that takes a again seat when I’ve to work together with it by a 2D menu. When lore is hidden away in codex entries and NPCs are solely spoken to love they’re on FaceTime, it’s a lot tougher to really feel correctly invested on the earth Bungie is presenting.
A few of that kind over perform design interprets to the 3D environments, too. I’ve misplaced rely of the quantity of occasions that I’ve walked as much as one thing on the earth pondering it’s an fascinating piece of loot, just for it to be random litter I can’t work together with.

Marathon’s enemies are good, however samey. (Picture: Bungie)
Uninteresting is the phrase I’d use to explain a number of different elements of Marathon, too. A lot of the quests given by factions revolve round both accumulating or destroying gadgets on the earth with them feeling very low stakes within the moment-to-moment gameplay.
Arguably an important facet of an extraction shooter – the loot – can be fairly lacklustre. I’d usually solely preserve the best rarity gadgets on me at anyone time, letting the auto-loot sorter do the work for me when returning again to base.
This could be the nihilistic aspect of me talking right here, however Marathon in the end boils all the way down to being a recreation about making numbers go up. Your general objective is to finish up with higher loot than you began with, and I’m not overly clear on what the top results of that gameplay loop is.
Bungie is hinting at raid-like occasions coming later within the season, which is able to little question be a fantastic spectacle – particularly with the implausible gunplay foundations it is already laid. However on the finish of Season 1, all of that progress is wiped and we’re again to sq. one.
In consequence, Marathon feels prefer it has probably the most potential at its finish vacation spot reasonably than the journey you’re taking to get there, which is the full reverse of how rival ARC Raiders approaches issues. Due to the camaraderie nature of that recreation’s setting, you are feeling impressed to work alongside different gamers in direction of a typical objective, and it does a fantastic job of cultivating these neighborhood moments that really feel earned reasonably than orchestrated.
From what I’ve performed thus far, Marathon doesn’t have any of that. It’s a recreation that caters very a lot to the PvP crowd in a format that I strongly really feel wants a wholesome neighborhood strategy for it to succeed – no less than to the lots.
There’s a lot of Marathon that I really like. Its artwork path is probably the most fascinating I’ve seen in a recreation for years, and its capturing mechanics are second to none. However I can’t assist however really feel Bungie has chosen the utterly improper style to make this recreation succeed, and it has me critically doubting whether or not the choice to go reside service has minimize the legs out from below it earlier than it’s even hit the bottom.
3/5
Reviewed on PC. Evaluation code supplied by the writer.
















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