Mad Ellie and the Vault of the Damned is the primary Borderlands 4 post-release Story Pack.

Borderlands 4 DLC launches on March 26 (Picture: 2K)
Borderlands 4 developer Gearbox is on the brink of launch the sport’s first main Story Pack DLC on PlayStation, Xbox and PC. Story Pack 1 – titled Mad Ellie and the Vault of the Damned – has a March 26 launch date and a 8pm GMT UK launch time. That is 1pm PDT / 4pm EDT in case you dwell within the US, or 9pm CET for European gamers. The story DLC launches alongside replace 1.5, which have to be downloaded and put in even when you have not bought the Mad Ellie enlargement.
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The story DLC introduces a brand new Vault Hunter named C4SH the Rogue, who shall be playable throughout the whole sport.
That is on prime of the brand new Whispering Glacier map zone, which comes with a wide range of story missions, facet missions, actions, and collectibles.
Talking of actions, you may sort out two main boss fights, in addition to 16 mini-bosses, the brand new military of the DAHL Legion, Kraggons and Scavs.
There’s additionally a ton of recent cosmetics to unlock, together with two Vault Hunter Heads usable by all Vault Hunters, 4 Vault Hunter Skins, eight Vault Hunter Heads usable by C4SH, two Vault Hunter Our bodies usable by C4SH, 4 Weapon Skins, 4 Car Skins, three ECHO-4 Drone Skins and one ECHO-4 Body.
C4SH the Rogue is a CasinoBot with a magical deck of playing cards that’s stated to imbue him with eldritch boons and misfortunes.
His Motion Abilities embrace Cross-Hearth, Sleight of Hand and Cleromancy, the latter of which sees C4SH spawn a Bone Totem that fights alongside him.
The companion replace additionally has the potential to enhance the PC model of the sport, which has acquired criticism for its efficiency.
In keeping with Gearbox, followers can anticipate a 20% enhance in efficiency after downloading the 1.5 replace.
“The roughly 20% enhance in common FPS comes from mixed efforts specializing in GPU, CPU, and normal effectivity, with the Optimisation Crew figuring out particular refinements to enhance efficiency with out being too noticeable when it comes to visible constancy,” Gearbox explains.
“Along with bettering common FPS, we decreased stutters, bettering the 1% and 0.1% lows in body price. These are the underside 1% and 0.1% of frames generated throughout our benchmark check and are indicators of body stability. The nearer these numbers are to the typical FPS, the smoother and extra responsive the sport will really feel, decreasing stutters and hitches.
“Hitching is among the many prime challenges impacting efficiency, as a stuttering body price can actually take you out of the motion. We decreased hitching by refining our PSO (Pipeline State Objects) course of to keep away from overloading the sport system with too many results.”
Gearbox can even enhance PC efficiency by trimming polygon counts for sure results and by refining issues like Cryo harm results, collision physics, and fabric simulation.
















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